The technological level of Auropia is hard to classify. Almost all PL 5 technology is available to the very rich, but many of the poorest people of the Warrens and some workers in Low Field exist in a world closer to the Roman Era. Aspects of society that are pre or proto Doomstimes can be extremely advanced, even from PL 8. The fields of cybernetics, medicine and robotics were never completely lost and straddle the line between PL6 and PL7. Weapon and armor technologies vary greatly depending on wealth, level, and access.
PL 1-5+, 6-7 Restricted or Expensive
Weapons in the Rath in general is generally limited to black powder weapons or earlier. In Auropia there is a large variety weapons. The military and rich use rails or electrochemical projectile weapons, but in general only PL 5 small arms are readily available. Citizens are able to apply for the right to own a pistol or combat knife, but in general they are illegal to carry or use.
The characters as part of ASE will be allowed to carry almost any weapon, but will have to buy them on the civilian market for anything beyond the standard issue 5mm pistol and tazer (see D*M A&E pg 71).
PL 1-5+, 6-7 Restricted or Expensive
Armor is pretty common in Auropia. The people that can afford a CF weave or reinforced clothing wear it everywhere. Availability is the biggest factor in armor in the City. Most armor anywhere else in Rath is medieval at best. Metal plates and chainmail are common and sometimes are used by the underworld and poor of Auropia.
The characters are given a padded uniform with a kevlar like lining that gives some protection from the elements and function as basic armor. A uniform is required and they make modified versions of the uniform that can be purchased to wear under and over other armors, but the padding in the basic uniform is designed to be worn under an armor vest.
Basic medicine is one area that Auropia hasn’t lost much technology in. While some modern research is ongoing, most of the knowledge of medicine is encoded and enshrined like a religion. Most practitioners are closer to priests than rational doctors, but the large archives of information they draw from means the medical care in the City is good. Medical devices are produced based on old schematics and are readily available. Most major diseases were eradicated in the City long ago and the average lifespan of Citizens with access to the public healthcare systems is well over 110 years. Non-Citizens have a slightly lower life expectancy if they can afford access to doctors, but the poor are lucky to live to 70.
As the years past new development and vaccinations for disease thought long eradicated stopped. Tens of thousands years ago Immigrants brought Cholera, TB, and other diseases back to Auropia. Without the knowledge to recreate cures and effective treatments for these new strains, these diseases have persisted in the City ever since.
Trauma Packs, artificial blood and organs, synthetic drugs, anti-aging injections, and medical reference material are common, but vary in price depending on where one is in the City. Doctors vary greatly depending on the wealth of the patient and his or her citizenship status. The upper levels of Auropia have state of the art hospitals with effective anti-rad treatments and ample supplies of antiviral and antibiotics. In the Warrens medicine is practiced by various shamans, religious groups, witch doctors, and chop shop hacks that drifted down from the citizen and union hospitals above.
Cybernetics are basically basically illegal for the average Auropan. The technological level for cybernetics remains high despite this since it is closely tied with medicine and robotics. Cyber technologies were tolerated in the past, but as knowledge failed cyber-psychosis started to become rampant and well over 100,000 yeas ago cybernetics were almost completely outlawed.
Robots and androids are basic equipment in the households of the rich. Military robots make up a large portion of the perimeter defenses of Auropia and much of the trash and refuse removal is done by industrial robots. Tiny welder-bots scurry all around the outside of the City and the girders of each level checking welds and making repairs. Unions prevent robots from doing many jobs and tasks, but most dangerous and repetitive tasks are done by robots. The only reason farming is still done manually is that Immigrants and Lata are cheaper to employ than robots.